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Home/Mods/SuperMartijn642's Config Lib
SuperMartijn642's Config Lib icon

SuperMartijn642's Config Lib

Config Lib makes dealing with config files just a bit easier.

library

Downloads

22.3M

Followers

1,178

Updated

3 months ago

License

Download v1.1.8-neoforge-mc1.21.11(202.43 KB)neoforge • 1.21.11
Source Issues Discord

Key Highlights

Supports neoforgeMinecraft 1.21.11v1.1.8-neoforge-mc1.21.1122.3M downloads
SuperMartijn642's Config Lib **SuperMartijn642's Config Lib** allows you to **specify a config once** and it then **handles reloading values between world loads, syncing values with clients**, and **generating values for client- or server-only** on its own. ---

Creating a config:

A config is created using a `ModConfigBuilder`. Simply create a new instance using `#ModConfigBuilder()`. ```java    ModConfigBuilder builder = new ModConfigBuilder(); ``` A value can be added to the config with `ModConfigBuilder#define` which takes a name and a default value. For integer and double values a minimum and maximum value are also required. `ModConfigBuilder#define` returns a `Supplier` which should be stored to retrieve the value from the config. ```java    Supplier booleanValue = builder.define( "booleanValue", true );    Supplier integerValue = builder.define( "integerValue", 5, 0, 10 );    Supplier doubleValue = builder.define( "doubleValue", 0.5, 0, 1);    Supplier enumValue = builder.define( "enumValue", ExampleEnum.VALUE_1 ); ``` A comment can be added to a value by calling `ModConfigBuilder#comment(String)` before defining the value. ```java    Supplier valueWithComment = builder.comment( "this is a comment for 'valueWithComment'" ).define( "valueWithComment ", true ); ``` By default values are reloaded when world is loaded. This can be changed to only reload a value when Minecraft launches by calling `ModConfigBuilder#gameRestart()` before defining the value. ```java    Supplier notReloadedValue = builder.comment( "this is value will not be reloaded" ).define( "notReloadedValue", true ); ``` Values in COMMON or SERVER configs are synchronized with clients by default, to prevent this use `ModConfigBuilder#dontSync()`. ```java    Supplier notSynchronizedValue = builder.comment( "this is value will not be synchronized" ).define( "notSynchronizedValue", true ); ``` Values can also be put into categories. `ModConfigBuilder#push(String)` pushes a category and `ModConfigBuilder#pop()` pops a category. ```java    builder.push( "special" );    Supplier specialValue = builder.comment( "this value is in the 'special' category" ).define( "specialValue", true );    builder.pop(); ``` A comment can be added to the active category using `ModConfigBuilder#categoryComment(String)`. ```java    builder.push( "client" ).categoryComment( "this, is a comment for the 'client' category" ); ``` After defining all values `ModConfigBuilder#build()` must be called to finish the config. ```java    builder.build(); ``` Now the values in your config will reloaded and synced automatically and the values can be retrieved using the stored `Supplier` instances. This will work for all available versions, that includes Minecraft 1.12, 1.14, 1.15, 1.16, 1.17, 1.18, and 1.19. ---

Example Mod:

For a concrete example of how to use Config Lib checkout the example mod. ---

FAQ

Can I use your mod in my modpack? Yes, feel free to use my mod in your modpack ---

Discord

For future content, upcoming mods, and discussion, feel free to join the SuperMartijn642 discord server!

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