ModCraft
HomeBrowse ModsHow to InstallAbout
ModCraft

Discover and download the best Minecraft mods powered by the Modrinth API. Fast, safe, and always up to date.

Built with for the Minecraft community

Explore

  • Home
  • Browse Mods
  • How to Install
  • About ModCraft

Legal

  • Privacy Policy
  • Terms of Service
  • Contact Us

© 2026 ModCraft. Mod data provided by Modrinth.

Not affiliated with Mojang Studios
Home/Mods/Entity Culling
Entity Culling icon

Entity Culling

Using async path-tracing to hide Block-/Entities that are not visible

optimization

Downloads

99.6M

Followers

14,600

Updated

9 days ago

License

Download v1.10.0(1.49 MB)fabric • 26.1
Source Issues Discord

Key Highlights

Supports fabricMinecraft 26.1v1.10.099.6M downloads
Entity Culling Banner

Discord GitHub GitHub GitHub Ko-fi


Divider About Modern Minecraft rendering is fast—but not always smart. Why render block entities and mobs that are hidden behind walls or ceilings and are completely out of sight, when you could just skip them entirely? This mod introduces **asynchronous path-tracing** to efficiently determine what's actually visible to the player. By leveraging multiple CPU cores, it calculates line-of-sight visibility in real time and eliminates unnecessary draw calls for hidden block entities and entities. The result? Smarter rendering. Less overhead. More performance.
Divider
Features Unlock untapped performance by only rendering entities that truly matter. This mod goes beyond conventional optimization to bring next-level visibility optimization to deliver advanced visibility culling for Minecraft, giving you smoother gameplay.

Multithreaded Path-Tracing

- Uses spare CPU threads to rapidly calculate visibility - Runs alongside the main game thread without blocking - Updates visibility data in real time

Smart Occlusion Culling

- Skips the rendering of block entities and mobs hidden behind terrain or structures - Works like Minecraft's back-face culling, but smarter - Reduces GPU load without sacrificing visual fidelity

Entity Tick Optimization

- Reduces client impact from entities that are not visible - Only updated the essentials - Fully configurable and compatible with most mods
Essential

Divider
Compatibility & Dependencies | Minecraft | Loader | Status | Version | Note | |---------------|-----------------------|-------------------|----------|---------------------------------------| | 1.19.4+ | Fabric/Forge/NeoForge | ✅ Supported | Latest | | | 1.16.5-1.19.2 | Fabric/Forge | ❌ Not supported | Outdated | Might get new updates at some point | | 1.12.2/1.8.9 | Forge | ❌ Not supported | Outdated | Might get new updates at some point | | 1.7.10 | Forge | ❌ Not supported | Outdated | No updates planned | | b1.7.3 | Babric | ❌ Not supported | Outdated | No updates planned |
Divider
Screenshots / Media Stage View *A direct comparison with and without EntityCulling active. Testing was conducted in Scarland (Hermitcraft Season 9) with render distance set to 16 chunks. The mods Sodium, Iris and ImmediatelyFast were used alongside EntityCulling, running on Minecraft 1.21.5 with the Fabric mod loader.*
Divider
Known Issues Client-side entities, commonly used by magic mods for animations, may not behave as expected. Whitelist the relevant entities via the config screen for tick culling and/or entity culling. You’ll also need to whitelist block entities that render well beyond their normal bounds. Examples include the vanilla beacon, pulleys from Create, and certain Botania blocks.
Divider
FAQ

Does this need to be installed on the server?

No. This is a fully client-side mod and does **not** need to be installed on the server.

Will this affect mob behavior or farms?

No. The mod only skips rendering—not simulation. Mobs will continue to spawn, move, and drop items as expected. Your farms and other gameplay mechanics will remain unaffected.

I have "Use Entity Culling" enabled in Sodium - does this still help?

Yes! While Sodium performs basic visibility checks based on loaded chunks, this mod goes further. It analyzes the actual line-of-sight visibility, skipping entities that are within visible chunks but not actually visible to the player. It’s a much more aggressive and accurate approach.
Divider
Credits & license 👤 Thanks to RoboTricker for his Transport-Pipes plugin, which created the foundation for this mod.

👤 Thanks to vicisacat for the Babric Beta 1.7.3 backport.

👤 Thanks to Pelotrio for the Forge 1.7.10 backport.

👤 Thanks to the awesome translators and contributors on GitHub! Link

📄 License: tr7zw Protective License
Feel free to use this mod in your Modrinth and CurseForge-hosted modpacks or YouTube videos without asking for permission. Do not redistribute the JAR files anywhere else!

Similar Mods

Sodium icon

Sodium

The fastest and most compatible rendering optimization mod for Minecraft. Now available for both NeoForge and Fabric!

fabricneoforgeoptimization+1
138.5M0N/A
Iris Shaders icon

Iris Shaders

A modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs

decorationfabricneoforge+2
107.6M0N/A
Entity Culling icon

Entity Culling

Using async path-tracing to hide Block-/Entities that are not visible

babricfabricforge+3
99.6M0N/A
FerriteCore icon

FerriteCore

Memory usage optimizations

fabricforgeneoforge+3
99.3M0N/A
Lithium icon

Lithium

No-compromises game logic optimization mod. Well suited for clients and servers of all kinds. Now available for Fabric and NeoForge!

fabricneoforgeoptimization+1
83.8M0N/A
ImmediatelyFast icon

ImmediatelyFast

Speed up immediate mode rendering in Minecraft

fabricforgeneoforge+2
81.3M0N/A
Sodium Extra icon

Sodium Extra

A Sodium addon that adds features that shouldn't be in Sodium.

cursedfabricneoforge+3
63.0M0N/A
ModernFix icon

ModernFix

All-in-one mod that improves performance, reduces memory usage, and fixes many bugs. Compatible with all your favorite performance mods!

fabricforgeneoforge+2
54.8M0N/A