Dimcreat
`Dimcreat` is a Fabric mod for Minecraft `1.21.11` that lets you create named custom dimensions from text seeds.
Use `/gendim` to generate a dimension, `/gotodim` to travel to it, and `/getdimseed` to check the stored seed later. Most seeds create fully custom generated worlds, while a set of exact seeds unlock special easter egg dimensions with their own terrain, atmosphere, and structures.
Features
- Create persistent named dimensions with `/gendim
[seed]`
- Leave the seed out and `Dimcreat` silently generates a random 20-character seed for you
- Travel to custom dimensions with `/gotodim `
- Travel to vanilla dimensions with `/gotodim overworld`, `/gotodim nether`, and `/gotodim the_end`
- Check a generated dimension's stored seed with `/getdimseed `
- Command suggestions for `/gotodim` and `/getdimseed`
- Exact-seed easter egg dimensions with custom terrain and structures
- Per-dimension time, weather, sky, particles, and visual behavior for supported seeds
Commands
`/gendim [seed]`
Creates a new dimension.
- `name` is required
- `seed` is optional
- If `seed` is omitted, the mod generates a random 20-character seed internally
- Reserved names like `overworld`, `nether`, and `the_end` cannot be used
- Duplicate dimension names are rejected
`/gotodim `
Teleports you to a generated dimension or a vanilla one.
- Supports generated dimension names
- Supports `overworld`, `nether`, and `the_end`
- Rejects travel if you are already in that dimension
- Rejects travel if the named dimension does not exist
`/getdimseed `
Prints the stored seed for an existing generated dimension.
Easter Egg Dimensions
`flat`
A perfectly flat dimension with a single cobblestone layer at `Y=128`.
`0structured`
A more stable overworld-like dimension that keeps normal overworld materials and chaotic custom terrain style.
`0farlands32`
A beta-inspired overworld-style dimension that brings back farlands behavior much closer to old Minecraft. Go 32,767 blocks in any direction from 0,0 to reach the farlands.
`0skygrid`
As the name suggests, a skygrid made up of every block in the game.
`0skylands`
[WIP] Eventually going to be floating inslands with overworld blocks, but currently just the end pillars
[no picture for now]
`0glass`
A bright glass shard world with transparent terrain, luminous structures, and no mob spawns.
`0library`
A giant ordered bookshelf world made from square pits, grid walkways, corner lamps, and layered shelf walls.
`0redstone`
A machine-like dimension filled with engineered terrain, redstone-heavy materials, and circuitry-themed landmarks.
`0checker`
A checkerboard world of alternating plateau and basin regions with sharply contrasting terrain cells.
`0mushroom`
A fungal world with dome-like landforms, mushroom-heavy terrain, and giant growths.
`0crystal`
A crystal wasteland of amethyst and calcite formations with no mob spawns.
`0fossil`
A dry fossil badlands world with bone-like structures and excavated terrain shapes.
`0monolith`
A dark blackstone-and-obsidian world dominated by severe monolith terrain.
`0storm`
A thunder-heavy world with harsh terrain, storm structures, and aggressive weather.
`0candy`
A bright confection world with colorful terrain, candy-like structures, and exaggerated shapes.
`0bridgeworld`
A suspended stone dimension built around bridges, arches, and elevated spans.
`0underlava`
A basalt-and-blackstone underworld with lava-heavy cavern terrain.

`0clockwork`
A rigid copper-and-iron mechanical world shaped around machine-like landforms.
`0hive`
A honeycomb-inspired brood-chamber world with comb terrain, hanging hive masses, and nest structures.
`0cathedral`
A stone-brick cathedral world with nave-like terrain, buttress-shaped landforms, and towering gothic-style spires.
Dependencies and Requirements
- Minecraft: `1.21.11`
- Mod loader: `Fabric Loader >= 0.18.5`
- Required dependency: `Fabric API 0.141.3+1.21.11`
- Java: `21+`
Technical Notes
- Current technical mod ID: `stringdimen`
- Commands require gamemaster/operator permission
- Generated dimensions are saved per world and persist after restart
- If the generator changes, old already-generated chunks will not update automatically
- For testing terrain changes, use a brand-new dimension name or move into fresh chunks
- The mod is marked for both client and server environments because it includes client visual sync code