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Home/Mods/Culling Games (For Jujutsu Craft)
Culling Games (For Jujutsu Craft) icon

Culling Games (For Jujutsu Craft)

A complement to the Jujutsu Craft mod, which add Culling Games

minigame

Downloads

22

Followers

0

Updated

1 day ago

License

Download v1.3(499.93 KB)forge • 1.20.1

Key Highlights

Supports forgeMinecraft 1.20.1v1.322 downloads
**THIS MOD DEPENDS ON JujutsuCraft(Sorcery Fight)** This mod adds Culling Games to Jujutsu Craft. How to start the Culling Games: You must have the Geto character skill, the Mahito special category curse, and be a special category character. Once you meet all the requirements, press the "U" key (or however you configure it) and the ritual will begin. By pressing the same key and crouching, we can activate Tengen's assimilation. **Participants:** Now the Game Master will be the first to participate, followed by those within the colonies. Players outside the barriers will have 19 days to enter the colonies (this system activates one day after the Culling Games begin) or they will lose their technique (death). Any player outside the colonies who enters without being a participant will automatically be recognized as a participant in the Culling Games. **Gamerules:** - PointsCursedSpirits: Modify the number of points you get from curses. - SorcererPoints: Modifies the number of points you get from wizards/players with technique. - NormalHumanPoints: Modifies the number of points you gain from vanilla entities such as Villager, Pillager, Vindicator, and Evoker. Also modifies the points gained from entities/players without cursed energy, such as Maki/Toji. - ObtainingVanillaPoints: It allows the creation of Vanilla entities: Villager, Pillager, Vindicator, Evoker. - CgKenjakuLimit: Limits the number of Kenjaku mobs that can appear in the world (KENJAKU NO LONGER DISAPPEARS). - CullingBarrierRadius: Limits the radius of the barrier when it is generated (default is 7000). - CullingColonyCount: Limits the number of Colonies that are generated in the world. **Culling Game Systems:** - Colonies: At the start of the Culling Games, 10 Colonies will be erected, each 7km in internal distance and limited by barriers. - Kogane: Add the command /kogane and you'll have various functions. IT ONLY WORKS IF YOU HAVE SUMMONNED. - Rules: Culling Games have their default rules, and as you accumulate more points, you can implement three additional rules: 1. Transferring points 2. Sharing information about other players 3. Leaving the Colony 4. Exchange with non-participating players 5. Assign new Game Master (Game Master only) - Point system: When you kill entities while the games are active, you'll have an interface where you can see your points. And if you don't accumulate points within 19 days, you die. - Ending: The Culling Games will end if you have Tengen (with Geto) or if you have defeated him beforehand. If you meet these conditions, the Culling Games will end and you will obtain the Tengen item. **Functions and entities:** - Kenjaku: When Mahito is near 50 HP, he will absorb him and become the Game Master. To complete this, he must have eliminated Tengen once, and Tengen must then be eliminated. - Tengen's assimilation with humanity and fused beast: This system is still in process. - NEW IMPLEMENTATION: TENGEN - Tengen Structure: It's bugged. It will appear as a black block; walk on it or right-click to generate it. The structure is bugged and will collide with the environment. I'm working on fixing it. Starting with version 1.2, the use of JJK is no longer mandatory and version 48 of Jujutsu Craft (Sorcery Fight) is used. Culling Games version 1.3: Uses version 49 of JujutsuCraft. However, it is compatible with other versions. But now the mod has compatibility with JSK and JJCV! If the mod is used for social media content, please include a direct link to the mod and tag the creator. Forge URL: https://www.curseforge.com/minecraft/mc-mods/culling-games-for-jjc **SUGGEST IDEAS OR REPORT A BUG**

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