
Xaero's Minimap
Displays a map of the nearby world terrain, players, mobs, entities in the corner of your screen. Lets you create waypoints which help you find the locations you've marked.

(Beta) A weapon expansion for mage and spellcaster playstyles.
Downloads
14
Followers
0
Updated
about 13 hours ago
License
MIT License
_Requires GeckoLib_
This mod introduces several new magical weapons and tools designed for mage or spellcaster playstyles while attempting to be somewhat vanilla friendly. This mod is also meant to be complimentary to the Iron's Spells and Better Combat mods, but can be used without them. Each weapon has its own unique playstyle and abilities, and is designed to be easy to pick up and understand, and rewarding to master, with a plethora unique enchantments that affect how they function. **This mod is currently incomplete, and considered to be in beta. The full version of this mod will have at least 10 unique weapons. Please feel free to leave feedback or suggestions in the comments, or in my discord.** ---
The Firebrand is a weaponized torch enchanted with a perpetual flame that can be used to cast fireballs or light up your surroundings. While held in either hand, it will shed light like a torch at your location, and can also be used to break certain blocks like cobwebs and ice very quickly. Melee attacks with this weapon will ignite enemies, but it shines the brightest as a ranged weapon capable of shooting fireballs. The firebrand can be further enchanted to become a flamethrower, a healing beacon, a charged blaster, or capable of burning even fireproof enemies.
A blessed flail with a censer as its head. A melee weapon which can also be used to disperse clouds of incense that will apply an effect to nearby entities. By default, this effect is 'Blessing,' a minor boost to several attributes. However, by using the censer with a potion in your offhand, you can change the stored effect the incense will apply. You can use a milk bucket to reset the effect to Blessing. Positive effects will only affect you and your allies, while negative effects will ignore you and your allies. The censer can be further enchanted to transmute positive effects into negative ones for your enemies (and vice versa for your allies), affect a wider area, or heal your allies with the incense while amaging your enemies.
A plague doctor's cane enchanted with a lingering hex that allows its wielder to exhale a cloud of noxious breath. A melee weapon that can be used for up to four seconds to blast a cone in front of you with a toxic cloud, dealing damage and inflicting the Plague effect, which debilitates and slowly damages enemies. By further enchanting the blight, you can cause the plague effect to create rats that seek out uninfected targets and spread the plague, cause riots among enemies with delirium, or cause chain reactions of black death when enemies die.
Crafted from bone ash and compacted grave wax, the spirit candle enables a necromancer to conjure undead servants from the ethereal plane, so long as they **maintain their concentration by holding the candle in either hand.** Your undead servants will proactively target your enemies, and try to spread out their aggression to take on crowds. By using the candle, you can continually channel it to empower your minions, slowly healing them and boosting their offensive abilities. If you want all your minions to focus on one target, you can crouch-use the item while looking at a target to mark it. The spirit candle can be further enchanted to provide a stronger buff to your minions, summon skeletal priests that bless them, or even sacrifice all your minions to avoid your own death.
A hand bell that can be rung to get the attention of a familiar spirit that takes the form of a golden allay. Your familiar is pretty handy, and has a variety of abilities it can use in and out of combat, such as protecting you from falling or fire, highlighting nearby monsters, or even alerting you to hidden loot. Your familiar will also pick up and carry items for you, which can be toggled to either deposit held items in nearby containers, or ignore them, by interacting with the familiar using a chime. You can dismiss your familiar by crouch-using the chime on them. Unlike the Spirit Candle, you do **not** need to keep the chime in your hand, but it can still be used to highlight an item for your familiar to retrieve or an enemy to target.
Your familiar can be further enhanced by the chime's unique enchantments, allowing it to specialize into a combat role from healer, bruiser, protector, or prankster.

Displays a map of the nearby world terrain, players, mobs, entities in the corner of your screen. Lets you create waypoints which help you find the locations you've marked.

Adds a full screen world map which shows you what you have explored in the world. Works great together with Xaero's Minimap.

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